
Gallery/ Behind the Scenes
Models

Model done by Brett Moore

Model done by Brett Moore

Models done by Brett Moore
Old Level Design

A level block out from our earlier version of the game. Level design done by Sam Romeiser.

A level block out from our earlier version of the game. Level design done by Sam Romeiser.

A level block out from our earlier version of the game. Level design done by Sam Romeiser.

A level block out from our earlier version of the game. Level design done by Sam Romeiser.

A level block out from our earlier version of the game. Level design done by Sam Romeiser.

Initial Blockout of Level. Level Design done by Sam Romeiser.

Initial Blockout of Level with ceiling. Level Design done by Sam Romeiser.
Final Environments

Previous version of one of the rooms from our level layout.

Previous version of one of the rooms from our level layout.

Previous version of one of the rooms from our level layout.

Previous version of one of the rooms from our level layout.

Screenshot from the first room of our first build of the game.

Screenshot from the first room of our first build of the game.

Old version of the operation room from the first build of the game.

Our initial version of the lobby from our first build of the game.

Old vent from our first build of the game. The vent layout was changed i he final version of the game.

Old vent from our first build of the game. The vent layout was changed i he final version of the game.

Initial shot from our Alpha stage of the level.

Screenshot from our alpha stage. This was before we had final level and textures were implemented.

Screenshot from our alpha stage. Here you can see or original acid bubble before we had the final skull design.
Concept art

Turnaround for final version of our security drone. Concept art done by Asa Williams.

Turnaround for older version of security drone. Concept art done by Asa Williams.

Some of our initial concept art for the security drone character. Concept art done by Asa Williams.

Turnaround for our Cat Roomba character (also known as "M.A.O.W." Concept art done by Asa Williams.

Some of the initial art for the cat roomba. Concept art done by Asa Williams.

Basic pitch image that was supposed to explain what our game was about. Artwork done by Asa Williams

Original Checkers concept art with his initial flying form and buff form. Artwork done by Asa Williams

Different color variations for Checkers. Artwork done by Asa Williams

The initial character sheet for Checkers before final design. Artwork done by Asa Williams

Rendered version of Checkers when he was in his initial phase. Artwork done by Asa Williams

Character sheet for Checkers while he was in his strong form. Was based on his initial design. Artwork done by Asa Williams.

Design variants for Checkers. Used to explore new designs for Checkers and to find a way to help break up his symmetry. Artwork done by Asa Williams.

Design variants for Checkers. Used to explore new designs for Checkers and to find a way to help break up his symmetry. Artwork done by Asa Williams.

Checkers final design, including his flying backpack. Artwork done by Asa Williams

Initial design for the lab. Artwork done by Asa Williams.

Props done to show how warped they are supposed to be. Artwork done by Hannah Keller.

Props done to show how warped they are supposed to be. Artwork done by Hannah Keller.

Props done to show how warped they are supposed to be. Artwork done by Hannah Keller.

Props done to show how warped they are supposed to be. Artwork done by Hannah Keller.

Props done to show how warped they are supposed to be. Artwork done by Hannah Keller.



Old Environments
